When using a real Wii Remote, boosting is difficult on the ground it has to be shaken at just the right speed or it won't happen. Playable, but in day stages, sound stutters. Playable speed 20-25FPS i have some audio problems Playable full speed without problems use this version of dolphin its fast for Sonic games except for "Colors"įull speed, here is the best results for now, waiting for new emulator updates for this game: Īround 38+ FPS (unlimited, normal is 30). This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Sonic Unleashed since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. *Toggle and werehog fix added by dreamsyntax *This also fixes the stopping bug with werehog while dashing in 60fps. Bosses are broken with 60fps, so this toggle was made to allow the best of regular stages without needing to restart everytime. *Resets automatically to 30fps per level. Boss battles are broken while in 60 FPS.The 60 FPS is graphic dependent, so lowering the internal rendering resolution may be required to maintain 60 FPS. It may also be advisable to increase the emulated CPU clock to maintain 60FPS rendering. Use the version depending on which control scheme you will use in-game.Įnable "Store EFB Copies To Texture Only.". This was done to allow full completion of the game without turning off the patch. These Gecko Code for the US version (RSVE8P) will unlock the game's frame rate from 30FPS on actual hardware to 60FPS.Įach level the framerate will reset to 30FPS until you re-toggle. There are no reported problems with this title. ![]() To fix, migrate controls to use separate physical controllers. ![]() If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. ![]() Sonic Unleashed is capable of using both GameCube controllers and Wii Remotes. Night-time levels see Sonic transform into the Werehog gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.Įmulation Information Controller Map Overlap Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming gameplay seamlessly transitions between these two views. Gameplay features two distinct styles, with each being played either during daytime or night-time. The game follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis, Doctor Eggman, splits the world into pieces, as well as his struggles with his new beast form, Sonic the Werehog. Sonic Unleashed (released as Sonic World Adventure in Japan), is a video game in the Sonic the Hedgehog series developed by Sonic Team and published by Sega for multiple platforms in 2008.
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